a game by use pygame.

#-*-coding=utf-8-*-

import sys
import pygame
import threading
import random

class Game:
    def __init__(self):
        pygame.init()
        self.screen=pygame.display.set_mode((800,600))
        pygame.display.set_caption('python game')
        self.imgae=[]
        self.imagerect=[]

        self.vs=pygame.image.load('image/vs.gif')
        self.o=pygame.image.load('image/o.gif')
        self.p=pygame.image.load('image/p.gif')
        self.u=pygame.image.load('iamge/o.gif')
        self.title=pygame.image.load('iamge/title.gif')
        self.start=pygame.image.load('image/start.gif')
        self.exit=pygame.image.load('iamge/exit.gif')

        for i in range(3):
            gif=pygame.image.load('image/' + str(i) + '.gif')
            self.image.append(gif)
        for i in range(3):
            image=self.image[i]
            rect=image.get_rect()
            rect.left=200 * (i+1) + rect.left
            rect.top=400
            self.imagerect.append(rect)

    def Start(self):
        self.screen.blit(self.title,(200,100,400,140))
        self.screen.blit(self.start,(350,300,100,50))
        self.screen.blit(self.exit,(350,400,100,50))
        pygame.display.flip()
        start=1
        while start:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    sys.exit()
                elif event.type == pygame.MOUSEBUTTONDOWN:
                    if self.isStart() == 0:
                        start=0
                    elif self.isStart(0 == 1:
                        sys.exit()
                    else:
                        pass
        self.run()

    def run(self):
        self.screen.fill((0,0,0))
        for i in range(3):
            self.screen.blit(self.image[i],self.imagerect[i])
        pygame.display.flip()
        while True:
            for event in pygame.event.get():
                if event.type == pygame.Quit:
                    sys.exit()
                elif event.type == pygame.MOUSEBUTTONDOWN:
                    self.OnMouseButDown()
                else:
                    pass

    def isStart(self):
        pos = pygame.mouse.get_pos()
        if pos[0] > 350 and pos[0] < 450:
            if pos[1] > 300 and pos[1] < 350:
                return 0
            elif pos[1] > 400 and pos[1] < 450:
                return 1
            else:
                return 2
        else:
            return 2

    def OnMouseButDown(self)
        self.screen.blit(self.vs,(300,150,140,140))
        pos=pygame.mouse.get_pos()
        if pos[1] > 400 and pos[1] < 500:
            if pos[0] > 200 and pos[0] < 340:
                self.screen.blit(self.image[0],(150,150,140,140))
                self.isWin(0)
            elif pos[0] > 400 and pos[0] < 540:
                self.screen.blit(self.image[1],(150,150,140,140))
                self.isWin(1)
            elif pos[0] > 600 and pos[0] < 740:
                self.screen.blit(self.image[2],(150,150,140,140))
                self.isWin(2)
            else:
                pass

    def isWin(self,value):
        num=random.randint(0,2)
        self.screen.blit(self.image[num],(450,150,590,240))
        pygame.display.flip()

        if num == value:
            self.screen.blit(self.o,(220,10,140,70))
            pygame.display.flip()
        elif num < value:
            if num == 0:
                if value == 2:
                    self.screen.blit(self.u,(220,10,140,70))
                else:
                    self.screen.blit(self.p,(220,10,140,70))
                pygame.display.flip()
            else:
                self.screen.blit(self.u,(220,10,140,70))
                pygame.display.flip()
        else:
            if num == 2:
                if value == 1:
                    self.screen.blit(self.u,(220,10,140,70))
                else:
                    self.screen.blit(self.p,(220,10,140,70))
                pygame.display.flip()
            else:
                self.screen.blit(self.u,(220,10,140,70))
                pygame.display.flip()

game=Game()
game.Start()